Creation

How to Make a Choicer Voicer Voice Pack

Build a simple audio pack first, then add captions, tags, images, credits, and a clean game-ready ZIP.

Reviewed Unofficial community guide
Quick answer

Make a folder, add WAV, MP3, or OGG clips shorter than 60 seconds, place it in packs_voice, and test it. The in-game editor under Extras can add captions, tags, images, credits, and pack details.

Start with the minimum working pack

The official guide is unusually simple: supported audio files inside one folder are enough to create a basic voice pack. Build that smallest version first. Metadata and art should improve a working pack, not hide a broken one.

Supported audio

WAV, MP3, and OGG

Clip length

Less than 60 seconds

Install folder

packs_voice

Metadata editor

Main Menu, Extras, Edit Voice Packs & Clip Metadata

Prepare the audio

  1. Choose clips people can performPrefer short, recognizable lines with one clear voice. Remove long silence and confusing overlaps.
  2. Edit from material you are allowed to useOriginal recordings and properly licensed material are the safest choices. A pack being free does not cancel copyright.
  3. Normalize the levelThe official guide warns that small waveforms make scoring harder. Keep clips clear without clipping or distortion.
  4. Export a supported formatUse WAV, MP3, or OGG. Play the exported file outside your editor before adding it to the pack.
  5. Name files for maintenanceA simple order such as 01_intro.ogg and 02_angry.ogg makes review and metadata work easier.

Add captions, images, tags, and credits

Since version 0.5.0, The Choicer Voicer includes a voice clip and pack metadata editor. Open Extras, then Edit Voice Packs & Clip Metadata.

  • Assign an image to an individual sample.
  • Add an accurate caption for what the clip says.
  • Add tags that help players filter the pack.
  • Choose a square pack icon.
  • Add a subtitle, display name, author credits, and description.
  • Use a filler image for clips that do not have individual art.

The official guide recognizes _pack_filler_image as a fallback image. A same-named image can also match an audio clip, such as 01_intro.ogg with 01_intro.png.

Package and test the pack

  1. Load the folder in-gameConfirm the pack appears, preview every clip, and inspect the pack's readme or load-error area.
  2. Run a real roundCheck volume, caption timing, images, tags, and scoring behavior with the same files you plan to share.
  3. Remove editor and system clutterKeep source project files, caches, and operating-system junk outside the release folder.
  4. Compress one clear root folderThe person extracting the ZIP should immediately see one pack folder, not a chain of download wrappers.
  5. Run Pack Doctor on the final ZIPSave the JSON report and SHA-256 fingerprint beside your release notes.

Pack Doctor can remove listed system junk from a copy of the ZIP. It deliberately does not rename audio, rewrite metadata, or promise game compatibility.

Before you share

  • State the creator name and any contributors.
  • State the game version you actually tested.
  • Describe mature or loud content plainly.
  • Publish the SHA-256 fingerprint for the exact ZIP.
  • Keep one original download page that you can update or remove.
  • Explain whether mirrors and modifications are allowed.

Sources checked

Release details can change. These primary or original-source pages were checked for this guide.